CPS Test
Measure your clicks per second and improve your clicking rhythm.
Jump over desert obstacles, react as the pace rises, and keep running toward a new high score.
Try another quick browser challenge and train a different skill.
Measure your clicks per second and improve your clicking rhythm.
Wait for green, then click as quickly as possible.
Earn points, unlock automatic helpers, and grow an endless keyboard production team.
Place every ball on the rotating core without a collision.
Measure how quickly you can press the spacebar.
Check every key with live pressed and tested states.
A familiar one-button runner with enough variety and feedback to make every attempt feel worth chasing.
Use Space, the arrow keys, a mouse, or large touch buttons without a setup screen.
The run gradually accelerates, giving beginners time to learn and experienced players a real challenge.
Your best result is saved in this browser, so the next target is ready when you return.
Expand the whole game panel while keeping score, pause, sound, and controls within reach.
Short generated cues confirm jumps and milestones, and the setting stays saved locally.
The canvas and controls adapt to phones, tablets, laptops, and high-density screens.
Your dinosaur runs automatically. Your job is to read each obstacle, choose the right move, and keep the run alive as the speed increases.
Choose Start, press Space or ↑, or tap the game area. Use the same action to jump over cacti. A jump only triggers while the dinosaur is on the ground.
When a bird flies low, hold ↓ or the Duck touch control. Releasing the control makes the dinosaur stand again. Pressing down in the air also speeds up the landing.
Single and double cacti require a jump. Higher birds can be passed on the ground, while low birds are safest to duck under.
Your score grows with distance and the pace rises over time. The current score, personal best, and speed multiplier remain visible inside the game area.
Press P or use the pause button whenever you need a break. Fullscreen expands the panel without hiding the essential controls.
Quick answers about controls, scoring, speed, saved data, sound, and mobile play.
Press Space or ↑ to jump, hold ↓ to duck, and press P to pause. You can also tap the canvas to jump or use the two touch buttons on smaller screens.
The score is based on distance traveled. The run slowly accelerates, so surviving at higher scores requires faster timing.
Yes. The highest score and sound preference are stored locally in your browser. No account or server upload is required.
The game pauses when the tab becomes hidden or the window loses focus so an interruption does not end your run unfairly.
Yes. The game provides large Jump and Duck controls, a responsive canvas, and touch input for mobile and tablet play.
Yes. Use the speaker button above the canvas. This preference is saved in the current browser.
After the page and its files have loaded, the game runs entirely in your browser and does not need a game server for each action.