CPS Test
Measure how fast you can click with your mouse and compare clicks per second.
Press, earn, upgrade, and watch your spacebar team take over.
Try other simple speed challenges and compare different kinds of timing, clicking, and reaction skill.
Measure how fast you can click with your mouse and compare clicks per second.
Wait for the screen to turn green, then click as fast as you can.
Launch every ball onto the rotating core without hitting the balls already in place.
Count your spacebar presses and measure how many times you can press it each second.
Check every key on a full keyboard layout with live pressed and tested states.
Jump over cacti, duck under flying obstacles, and chase a new high score.
The Spacebar Clicker starts with one point per press and grows into an automated keyboard factory through smart upgrades.
Every clean keyboard press, mouse click, or tap adds points immediately—there is no timer or round limit.
Recruit helpers that keep pressing for you and increase your passive points per second.
Your total, manual press power, automatic presses per second, and production stage update as soon as you buy an upgrade.
Your run is saved in this browser. Returning players earn 25% of their automatic rate for up to eight hours away.
The next helper appears as your economy grows, with ×1, ×10, and Max purchase modes for every stage of the run.
Keyboard upgrades double the value of your own presses while automated tools keep producing in parallel.
The project-wide click effect provides consistent feedback, while the background melody has a remembered control.
Use your keyboard, mouse, or touchscreen. Holding the key down does not repeatedly add manual points.
Spacebar Clicker is an endless incremental game. You begin with one point per manual press, spend those points on upgrades, and gradually automate production.
Press the physical or on-screen spacebar to earn points. Once you can afford a helper, buy it to add automatic presses per second. Each copy costs more than the last, so compare its added production with its current price. Use ×1 for precise spending, ×10 for faster scaling, or Max to buy as many copies as your balance allows.
There is no finish line or timed result. The goal is to grow from manual presses into a high-output automated setup and reach increasingly powerful helpers.
Automatic helpers add presses per second, while Keyboard Upgrade doubles the value of your own manual presses. Prices rise after every purchase, and advanced helpers also become stronger with each additional copy.
| Upgrade | Starting cost | Effect | Growth rule |
|---|---|---|---|
| Monkey | 30 | +0.2 per second | Cost ×1.1; fixed output per copy |
| Boomer Mom | 120 | +3 per second | Cost ×1.3; fixed output per copy |
| Gen Z Kid | 500 | +20 per second | Cost ×1.4; fixed output per copy |
| Keyboard Upgrade | 6,000 | Manual power ×2 | Cost ×3.5; manual presses only |
| Angry Influencer | 10,000 | First copy +150 per second | Cost ×1.5; next output ×1.2 |
| MOBA Gamer | 200,000 | First copy +600 per second | Cost ×1.4; next output ×1.25 |
| Homemade Pressing Robot | 800,000 | First copy +3,500 per second | Cost ×1.4; next output ×1.25 |
| Laser Machine Gun | 2,000,000 | First copy +25,000 per second | Cost ×1.4; next output ×1.3 |
| Nuclear Blast Gun | 10,000,000 | First copy +100,000 per second | Cost ×1.4; next output ×1.3 |
| Alien Tech Key Pressing Machine | 80,000,000 | First copy +1,000,000 per second | Cost ×1.4; next output ×1.3 |
Tip: the green efficiency label in the shop shows how many points each added press per second currently costs.
Use these notes to understand points, automatic production, upgrades, saves, and controls.
It is the number of points your purchased automatic helpers generate each second. Manual presses are shown separately as points per press.
No. This is an incremental clicker, so the score keeps growing while the page is open and your goal is to unlock stronger automation.
Every copy adds more production, so its next price rises. The efficiency note helps you compare the current cost of different helpers.
No. Your score and upgrades are stored locally in this browser. They stay on this device unless you reset the game or clear browser data.
No. Only a fresh key press adds manual points, which prevents browser key repeat from inflating the score.
Each purchase doubles the points earned by your own keyboard, mouse, or touch presses. It does not multiply automatic production.
×10 buys exactly ten copies when you can afford the combined rising cost. Max buys as many copies as your current balance allows. Both modes use the same per-copy price and production formulas as buying one at a time.
If you already own an automatic helper, it earns 25% of its normal production while the page is closed or hidden. Offline earnings are capped at eight hours per absence.
Your stage is a long-term production milestone based on total automatic presses per second. It does not multiply income or change upgrade prices; it shows how far your production line has progressed.
The background music has its own remembered switch. Click feedback uses the project's standard game sound.